Montgomery County Public Libraries

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Enjoy Gaming? Try These Books

The Eternity Code

The Eternity Code
by Eoin Colfer
Published 2004 by Hyperion Books for Children

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Jacket Notes:

Twelve-year-old Artemis Fowl, Internet fanatic and ingenious criminal mastermind, enters the world of fairies and gnomes to decode their secrets and steal their fortune.


Crusader

Crusader
by Edward Bloor
Published 1999 by Harcourt Children's Books

"After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother."

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Dunk

Dunk
by David Lubar
Published 2002 by Clarion Books

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Determined to get a job as the "Bozo" in the dunking tank at a New Jersey shore amusement park, Chad finds himself thrown into a strange and twisted world, where humor has far more power than he ever imagined.


Eagle Strike

Eagle Strike
by Anthony Horowitz
Published 2006 by Puffin Books

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In this "New York Times" bestseller, teen spy Alex Rider faces his most disturbing challenge yet: Sir Damian Cray, the world's most famous pop star, who's actually a madman bent on destruction.


Ender's Game

Ender's Game
by Orson Scott Card
Published 1994 by Tor Classics

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Jacket Notes:

The Hugo and Nebula Award-winning classic--the revised, definitive edition, from the bestselling author of Xenocide. The alien Buggers threaten humanity with extinction, and Earth's ultimate savior may be one small boy. Andrew "Ender" Wiggins thinks he is only playing computer games, but he is really commanding Earth's last great fleet.


Epic

Epic
by Conor Kostick
Published 2007 by Viking Children's Books

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Jacket Notes:

Generations ago, violence was banned on New Earth. Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing....


Feed

Feed
by M. T. Anderson
Published 2002 by Candlewick Press (MA)

"In a future where most people have computer implants in their heads to control their environment, a boy meets an unusual girl who is in serious trouble."

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Full Tilt

Full Tilt
by Neal Shusterman
Published 2004 by Simon Pulse

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Jacket Notes:

From the author of "Downsiders" comes the story of two boys thrust into the world of a bizarre phantom carnival--and their souls are the price of admission.


Gundam Seed Vol. 1: Mobile Suit Gundam

Gundam Seed Vol. 1: Mobile Suit Gundam
by Masatsugu Iwase
Published 2004 by Del Rey Books

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Jacket Notes:

THE OFFICIAL ADAPTATION OF THE THRILLING TELEVISION SHOW!

In the world of the Cosmic Era, war rages between the genetically enhanced humans known as Coordinators and those who remain unmodified, the Naturals, who dominate the Earth Alliance. Struggling to catch up with the Coordinators' superior technology, the Alliance secretly develops its own Gundam mobile suits....


Head Games

Head Games
by Mariah Fredericks
Published 2004 by Atheneum Books

"Two teenagers connect online in a role-playing game which leads them into their own face-to-face, half-acknowledged courtship."

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Heir Apparent

Heir Apparent
by Vivian Vande Velde
Published 2002 by Harcourt Children's Books

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Jacket Notes:

In this spellbinding tale from the author of "Being Dead, " there are as many ways to win as there are to get killed. All Giannine has to do is get the magic ring, find the stolen treasure, answer the dwarf's dumb riddles, and defeat the man-eating dragon.


The Hunger Games

The Hunger Games
by Suzanne Collins
Published 2008 by Scholastic Press

"In a future North America, where the rulers of Panem maintain control through an annual televised survival competition pitting young people from each of the twelve districts against one another, sixteen-year-old Katniss's skills are put to the test when she voluntarily takes her younger sister's place."

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Locked Inside

Locked Inside
by Nancy Werlin
Published 2000 by Delacorte Press Books for Young Readers

"After she is kidnapped from the exclusive boarding school she attends, heiress Marnie Skyedottir must rethink her idealized relationship with her mother, her own sense of who she is, and her relationships with others."

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Parasite Pig

Parasite Pig
by William Sleator
Published 2002 by Dutton Books

"Sixteen-year-old Barney, infected by an alien parasite, and his friend Katie are taken to the planet J'koot by extraterrestrials intent on playing the dangerous game known as Interstellar Pig."

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Saga

Saga
by Conor Kostick
Published 2008 by Viking Books

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Jacket Notes:

The breathtaking sequel to "Epic." When Ghost and his gang realize that their world--Saga--is being periodically invaded by strange human beings, they don't know what to do. That is, until they learn the complicated truth: Saga is a sentient computer game, the replacement to Epic on New Earth--and it's addictive.


Snow Crash

Snow Crash
by Neal Stephenson
Published 2000 by Spectra Books

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Jacket Notes:

Only once in a great while does a writer come along who defies comparison--a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age....


Twisted

Twisted
by Laurie Halse Anderson
Published 2007 by Viking Books

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Jacket Notes:

In her latest "New York Times" bestseller, Anderson tackles a controversial subject--what it means to be a man today--as a string of events and changes has high school senior Tyler Miller questioning his place in school, in his family, and in the world.


Virtual War

Virtual War
by Gloria Skurzynski
Published 1999 by Simon Pulse

"In a future world where global contamination has necessitated limited human contact, three young people with unique genetically engineered abilities are teamed up to wage a war in virtual reality."

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Wizards of the Game

Wizards of the Game
by David Lubar
Published 2003 by Philomel Books

"Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world."

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